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(+1)

Interesting concept of having to damage yourself to remove obstacles. I'm not sure if this is a bug but I found that lighting myself would also light the enemies but didn't seem to damage them. Also when I died at times, I would "die" but the game wouldn't register it so I'd be soft locked on the level unable to move the character and the music muted.

Hello thank you for playing my game and providing feedback. 

Regarding the first issue, I'm not sure I understand. Do the enemies have fire particles emitting from them but take no damage? If that's the case it is definitely a bug and one I was not previously aware of. I'd love to hear more details on it if you could expand on that.

The other bugs you mentioned are either known of and I'm working on fixing or have been resolved but as I imagine you might be aware I cannot update the game so unfortunately they'll be here to stay for the duration of the voting period. Nevertheless, thank you for reporting on them. I hope they didn't impact your experience too harshly.

(+1)

Yeah, I hit them with the particles and they start emitting. Although I realized I might just be dying faster than I anticipate because sometimes my clicks don't register to deactivate the fire. It might be that there isn't enough time for the monsters to die. I'm not sure if I'm missing it, but I think a way to regenerate the light for the fire would be awesome too. Despite the bugs, it was a fun challenging game. Was constantly thinking of the trade offs of whether to break the barriers. Incentivized me to explore more to see if there was a way around without using up the precious light. The game was still a good fun despite the bugs. I can see there being a lot more to explore with this mechanic