Post Jam Update
Freeze It
A game for the lighting game jam with the theme of freezing
Post Jam Thoughts
It's been a while since I submitted anything to a game jam so I had to say I was satisfied with my entry in that regard. But the key is that I was solely satisfied in that regard.
Many of the changes that I made and added with this post jam updates were changes that I felt I could have easily made during the jam's submission period had I known what I wanted to do from the start and worked properly towards it. Nevertheless, I didn't and the result was that my submission fell short of what I considered acceptable. They are here now I guess and I hope they paint a better picture of what I was hoping to create than the previous iteration. All these changes and future changes are all listed below.
Patch Notes for Post Jam Update
General Changes
- New Mechanic, gates can now be blocked by frozen objects.
- New ice cube types, deep and light, with freeze duration of 3 and 7 respectively.
- Regular ice cube now freezes for 7 seconds (Was 5 seconds)
- Deep ice shares this duration but trust me it is different ;).
- New Freeze Blaster that shoots freezing particles.
- Partial controller support
- Overhaul to the pause and options menu
Level Updates
- Ice cube in level 1 has been changed into a light variant and so have others.
- Level 3 cube display now has a block for the cubes to stand on before being pushed off.
- Level 4 intended solution has changed.
- New level 5 introducing the freeze blaster.
- New Level 6
- A little rough around the edges currently, it was made after 7
- New level 7
Sound Updates
- New game music.
- Ice cubes play a sound when colliding with anything.
- Freezing objects plays a brief sound effect.
- The goal now plays a sound effect when you are near it.
Planned Changes
There is no established timeline for when these changes will roll out however they are listed out in order of priority.
- New levels.
- More Music
- Way to distinguish between colored blocks for color blind players.
- Visual upgrades for existing objects
- Better looking levels
- Adding some decorations and possibly forms of environmental story telling is as far as I intend to go with this
- Keyboard rebinding
- Controller rebinding
- Animated acid pits.
- Full controller support.
Experimental Changes
These are changes that I tried to and or wanted to implement but gave up on during the period of the jam
- Grabbed objects cannot go through walls and would adjust to maintain themselves within the level space
- I haven't yet explored this properly. Until then placing objects through walls is a feature and is part of the puzzles. Though I'll try to use it sparingly.
- Slopes, the player can't go up slopes very well. Adding better slope support could help the level design feel less... blocky.
- My initial attempts were scrapped as I needed to manage my time to complete my jam submission.
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