Controls feel good & I love how the dead skeletons stay on the ground to show you where you died!!
I assumed the markings on the ground showed the path that the flames would move in and it was upsetting to see that they wouldn’t always move that way. There was a really difficult level where I died many times trying to get past an arrow shooting upward. It felt really good to finally get past it, but then I was worried that I would get killed by a flame moving in a random direction in the center of the room. I probably would have quit if I died there.
ヾ(⌐■■)ノ♪ wonderfully done, it was the right level of difficulty. The level design was simple and was easy to navigate. I enjoyed the evil level that you guys put in that had me on there for a minutes almost had me (╯°□°)╯︵ ┻━┻ but was had me ᕦ(òóˇ)ᕤ when I pass the level. A suggesting that I thought about when playing it was a death count somewhere in the corner. Also the player movent character was in good tempo.
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Controls feel good & I love how the dead skeletons stay on the ground to show you where you died!!
I assumed the markings on the ground showed the path that the flames would move in and it was upsetting to see that they wouldn’t always move that way. There was a really difficult level where I died many times trying to get past an arrow shooting upward. It felt really good to finally get past it, but then I was worried that I would get killed by a flame moving in a random direction in the center of the room. I probably would have quit if I died there.
ヾ(⌐■■)ノ♪ wonderfully done, it was the right level of difficulty. The level design was simple and was easy to navigate. I enjoyed the evil level that you guys put in that had me on there for a minutes almost had me (╯°□°)╯︵ ┻━┻ but was had me ᕦ(òóˇ)ᕤ when I pass the level. A suggesting that I thought about when playing it was a death count somewhere in the corner. Also the player movent character was in good tempo.